Because of the post i made about the new release of ZBrush 3.5r2, i remember the first project i made way back 2008 using that 3d software, but didn't got the chance to finish it. As I'am just a beginner, plus the topology of the face is not yet that right to form the proper placement.
as a 3d designer, i suggest, if you want to study Zbrush 3.5r2 sculpting first learn proper topology, a Wacom bamboo tablet (not necessarily but most zbrush user do use this) and patience. Good luck! ^_^
This is also nice to integrate with Adobe Photoshop CS5 for texturing.
OT: you will see wheay as the sig for the work, its my screen name.
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